#Game Off 2017 #Game Jam #GameDev #Games #GameDev Diary

GitHub Game Off 2017 - Day 5

Day 5 had flown past and I suspect we did not really get much done. It’s my cousin’s birthday tomorrow so we spent some time with his family. I initially wanted to do a lot more recording, but I ended up fiddling around too much with what Matt had already done. I was super impressed with his parachute solution that he mentioned in yesterday’s update. We have sound! It’s very basic, but below you’ll find the first gunshot sound I’ve recorded. ...

#Game Off 2017 #Game Jam #GameDev #Games #GameDev Diary

GitHub Game Off 2017 - Day 3

Day 3 has come and gone! I awoke to an invite from my cousin to collaborate on the repo he had created on GibHub as well as a bare-bones structure of the initial repository. We had a quick chat on Slack discussing what he had done as well as the little bits he’d already implemented. I must say I was very impressed to hear that he’d already figured out how the turret should function. ...

#Game Off 2017 #Game Jam #GameDev #Games #GameDev Diary

GitHub Game Off 2017 - Day 1

I am in! Sadly my day 1 update will only be that I’ll be partifcipating and not much more. The theme was announced around 23:37 local time here in South Africa so I was fast asleep by the time it went live. Throwback Shortly after I woke up this morning I quickly searched to see what the theme is. What I found was that it is a nice broad theme and I’m looking forward to making something that will hopefully fit it. ...

Ludum Dare 37 Post Mortem

This past weekend was quite an interesting one. In the past week of madness at work I managed to get together the arrangements to take part in this very fun jam. It’s a move that might have been long overdue, but my cousin and I decided to team up on this one. Theme We woke up on Saturday morning looking at the theme: One Room. I was not sure how to approach the theme, but after a little thought I was considering an escape the room game using destructible furniture. ...

#GameDev #Game Jam #Game Off 2016 #Domain Driven Design

Exploring DDD in Game Dev

I thought I’d write this post while I’m still fresh with some experience from GitHub Game Off 2016, Ludum Dare 37 and the Entelect Jam #2. I’ve had some interesting approaches to solving each of the unique problems and also had some help with some of the solutions, but I’m just going to explore some of the first ideas that came up. One thing to note though is that this article is not so much the how to solve a problem using DDD, but rather to show some of the challenges with having to interact with a domain in a minimalistic enough way as to ensure that you don’t end up bleeding implementation details across boundaries. ...

#Game Off 2016 #Game Jam #GameDev #Games #GameDev Diary

GitHub Game Off 2016 - Update

So I’ve been quite absent the past few days and I thought to just write this last post as an update on the plans. Well to be really honest there are no more plans. I had to deal with some personal issues so I fell so behind schedule that I can’t make up for lost time. Last Chance This does not mean I won’t be submitting anything. I’ll finish up and get an exe done and submitted on the last day of the jam. ...